Archive for the ‘Armchair Design’ Category

Armchair Designer: Skill Choice

June 4, 2007

Today I want to share a little more random blathering about what I would do with WoW hunter pets if I had the opportunity. One important goal that I would like to see the pet system embrace is this: that all families of pets have enough active skills available so that hunters need to make a choice about which four active skills their pet should have. Now realistically, this means that each family needs six skills available. You’d think five would be enough, but Cower is already available to all pets and is so situational as to be safely ignored most of the time. So to foster real choice, let’s aim for six.



Armchair Designer: Pursuit Speed

May 26, 2007

After I go off on one of my rants about the flaws in the current pet system in WoW, people sometimes ask me “Well, how would you handle it?” They rarely ask twice — I have charts, and I am willing to use them. But I thought it might be fun to share some of that armchair design here. First up: the problem of pursuit speed enhancers. (Pursuit speed is the speed at which pets run to their target. You can read more about it on the Petopia Pursuit Speed page.)